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Cinema 4D: The Artist’s Project Sourcebook, 3rd Edition

$58.95 $41.26

Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional, practical projects. Get the essential concepts and techniques without drowning in the technical complexities…

Description

Kent McQuilkin, Instructor of 3D Design and Animation at Pellissippi State College, contract Designer and Consultant for Scripps Production.

Market: 3D and motion graphic artists and students engaged in the production of film, television, animation, games, and design visualization

Key Features:

*Lavishly illustrated in 4 colors, this book is your key to making the creative leap to 3D, providing essential concepts and techniques that will help you realize your artistic vision

*Engaging and whimsical style of presentation provides both entertainment as you read as well as creative inspiration for your own projects

*Companion DVD with project files, tutorial media, and over 150 pages of both beginner and advanced bonus tutorials. The DVD is not included with the E-book.

Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional, practical projects. Get the essential concepts and techniques without drowning in the technical complexities.

“The book is very well written and the content is well paced, so you are up and running quickly, as intended. Between the book and the DVD, there is tons to learn from, but you never feel overwhelmed. As I stated previously, the help system within CINEMA 4D is excellent itself, but this book makes it easier to get into the heart of C4D quickly, without getting into the technical stuff. That you can do later. If you are new to CINEMA 4D and you really want to get into learning and mastering the concepts of it, then this is the book you should look for first. I highly recommend it.”–Renderosity.com

Contents:

Chapter 1: The Power of Primitives
Chapter 2: Under the Hood
Chapter 3: NURBS Modeling Tools
Chapter 4: Deformers and Other Modeling Helpers
Chapter 5: Materials in Depth
Chapter 6: Better Under Lights
Chapter 7: Animation Basics
Chapter 8: Head Shots
Chapter 9: Rigging a Character
Chapter 10: Cameras in Control
Chapter 11: The Art of Rendering
Chapter 12: A Jolt of Xpresso
Chapter 13: BodyPaint: the Artist’s Connection
Chapter 14: Tips on Type
Chapter 15: More Out of MoGraph
Chapter 16: After Effects Integration
Chapter17: Dynamics and Special Effects
Chapter 18: StereoScopic Content Creation in C4D
Chapter19: CINEMA 4D and Friends

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