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“Re-creating Space for Dialogue Replacement: Matching Location Audio” by Bryant Falk

Many times when mixing a project I’m confronted with a classic problem. The location audio does not match the studio audio. One famous example is with dialogue replacement. The dialogue that was replaced sounds significantly different than the original. Let’s look at an example I constantly deal with: two people talking in a car. The acoustic quality inside a car is usually based on...

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