Click here to get a copy of the November 2006 Edition, so you can read and enjoy all of the excellent articles inside. Check out this article in the November 2006 print edition of StudentFilmmakers magazine, page 28.
Dana Weidman Dorrity is an assistant
professor of Communications and Media
Arts at Dutchess Community College.
She has an MFA in screenwriting from the
American Film Institute and teaches media
writing, screenwriting and video production
classes.
The screenwriting guru, Robert McKee, explains that if we lose
interest in a movie in the first ten minutes, it’s because the point
of view hasn’t been established. If we lose interest in the last
ten minutes, it’s because the climax was not in the hands of the
protagonist. These two points are the cranium and sacrum of the
story spine.
At the risk of turning a metaphor on its head, in the first act, or
roughly the first ten minutes of a movie, the audience wants to leave
their seats and begin experiencing the action of the film through the
point-of-view character. In other words, we get into that character’s
cranium. Whether it’s The Blair Witch Project or Doctor Zhivago,
movie-viewers pay eight dollars to have a vicarious experience; to
get chased by a witch, or to fall in love. We don’t want to watch a
movie; we want to leave our life for two hours and be in the movie.
This magical process happens both through the screenplay and
through cinematography. The point of view character doesn’t need
to be in every scene, some scenes may shift to the POV of the
antagonist, but the point of view character will be in a majority
of the scenes in a film. In Spiderman, for example, there is a
great scene where Norman Osborne, brilliantly played by Willem
Defoe, talks to his Green Goblin mask. The scene not only depicts
action that the hero isn’t aware of, but it also reflects Osborne’s
deteriorating mental state and his point of view. It’s a complete
point-of-view shift to the antagonist character.
To establish a point of view character, the cinematographer uses
subjective and objective shots. An objective shot might reveal a
location, a character, or a group of characters. A subjective shot
will show us specifically what one character sees. A great example
of this technique is the opening of Vertical Limit. The movie begins
with an eagle swooping through a canyon. The eagle is almost
like the consciousness of the audience member searching for their
character, and it’s a completely objective shot. In the next shot, the
eagle is seen through the viewfinder of a camera. The photographer
is Chris O’Donnell’s character, Peter. First the world is established,
then there is a subjective shot, the viewer see what the main
character sees, and the next shot is an objective shot of Peter, which
establishes him as the point-of-view character.
In the sacrum part of the spine, the climax, the protagonist
overcomes the adversary and faces the final ordeal. Since, by this
time, the audience is inside that character, they win too, and they
walk out of the theatre feeling like a hero. This is why people flex
their muscles after seeing a documentary like Pumping Iron, or
karate kick their date after Drunken Master II.
Digital cameras are lighter, smaller and can shoot in low-light, so
there’s an opportunity to move the camera into locations that would
have to be recreated for traditional cinematography. This enables
directors to blend elements of documentary or news style into their
films. This can be a tremendously effective storytelling tool, offering
a feeling of immediacy, but if a point-of-view isn’t established, it
can also leave viewers feeling dissatisfied.
Michael Mann’s Miami Vice adopted an edgy documentary
shooting style which brought viewers directly into the action
sequences, but in the more character oriented dialogue scenes, the
movie lost momentum. Miami Vice was a significantly less satisfying
movie than Mann’s HD masterpiece, Collateral, because a point of
view character was never established. The story seemed balanced
somewhere between Colin Farrell’s character, Sonny, and Jamie
Foxx’s character, Rico. Both characters had shower scenes and sex scenes, but what was most disorienting was
the lack of subjective shots. The camera
always seemed outside the characters,
shooting them, as though they were being
featured on an episode of Cops. Rather than
setting up the camera in the place of the
actors then shooting each from the other’s
point of view, a DV cinematographer can
get into the scene and pan back and forth.
In the limo scene, when Sonny is meeting
with the crime boss, the camera is in the
car with him shooting the entire scene
objectively. In traditional cinematography,
the camera would have been set up in
Sonny’s seat to film the dialogue and
reactions of the other characters. Then the
camera would have been set up to shoot
Sonny as he delivers his lines. By alternating
between these subjective and objective
shots, the viewer would experience the
scene through Sonny’s point of view.
Instead, because of the cinematography
style, the viewer feels like an unidentified
character along for the ride.
In Serial, a satirical, digital feature about
a television news team, directors Larry
Strong and Kevin Arbouet use the camera
itself as the point of view character. Early
in the film, as the news team gears up to
cover a breaking story, the cameraman turns
the camera around and looks into the lens.
With this simple move, they set up the news
camera as the primary camera shooting
the movie. Four additional cameras: a
consumer camcorder that the reporter uses
for her video journal, a security camera, the
camera in the police interrogation room,
and the camera on a police car, also play
into the story. Rather than using an invisible
cinematographer who exists outside the
movie, the movie becomes a recording of
the experiences of this crew and justifies the
use of news style cinematography.
Most viewers have looked into the
viewfinder of a video camera, so it’s a
familiar point of view for the audience.
Rather than entering the story through a
character, in some digital features, the
familiarity of the video camera can provide
a way into the story for the audience.
In Gus Van Sant’s digital feature, Elephant,
the camera follows students through the
halls of a high school as they casually
say hello to their friends and go through
what seems like a normal day. Rather than
shooting in the point of view of the students,
these long tracking shots follow the students
from behind. This technique intentionally
distances the viewer from the characters.
The viewer barely gets to see the characters’ faces and almost never sees what they see,
so the point-of-view remains external, an
objective witness to the lives, and, for some
characters, their deaths in a Columbine-like
high school massacre. The placement of the
camera also mirrors the style of the video
game that the two students play before they
decide to turn real guns on their fellow
students.
The only subjective shot in Elephant,
is the shot of the map of the school, as
the two killers plot their route. Van Sant
intentionally remains outside the characters
as if to indicate that although we can watch
them and study them, we cannot know
them. The point-of-view remains in the cold,
mechanical eye of the camera.
Like a camcorder toting tourist who
steps backward into the Grand Canyon, in
the camera’s point of view, there’s always
the fear of what’s behind or outside of the
video frame. The viewer is pulled into the
action through the camera, then they are
disoriented with only enough information to
remain in suspense.
The Blair Witch Project was the first digital
feature to incorporate the video camera into
the story. Initially the film was marketed as
the found artifact of a documentary crew’s
run-in with a witch. Only the camera
survived the attack. In previous films, like
Ridley Scott’s Alien, there was a sense of
security in the audience that one character,
our point-of-view character, would survive
to “tell the tale.” By establishing the video
camera as an external point-of-view
character, there is no longer a need for a
human survivor. The video camera makes us
expendable.
At the end of America’s greatest novel, Moby Dick, Ishmael, or at least the
young deck hand who has asked to be
called Ishmael, survives the attack of the
White Whale by holding onto his friend
Queequeg’s floating coffin. It is from this
vantage that he surveys what has happened
and one can assume begins the story that is
Moby Dick. He’s the point-of-view character
who recounts what he has seen. The video
camcorder is today’s Ishmael, it sees though
it doesn’t understand, and it leaves the tape,
and the movie, as a record of events.
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